Dungeon Architect  17.0.0
DungeonArchitect.Builders.CircularCity Namespace Reference

Classes

class  CircularCityDungeonConstants
 
class  CircularCityDungeonBuilder
 
class  CircularCityDungeonConfig
 
class  CircularCityCell
 
class  CircularCityDungeonModel
 
class  CircularCityLandscapeTexture
 Data-structure to hold the texture settings. This contains enough information to paint the texture on to the terrain More...
 
class  CircularCityFoliageEntry
 
class  CircularCityFoliageTheme
 
class  LandscapeTransformerCity
 The terrain modifier that works with the grid based dungeon builder (DungeonBuilderGrid) It modifies the terrain by adjusting the height around the layout of the dungeon and painting it based on the specified texture settings More...
 

Enumerations

enum class  CircularCityCellType {
  Road , House , Park , CityWallPadding ,
  UserDefined , Empty
}
 
enum class  CircularCityLandscapeTextureType { Fill , Road , Park , CityWallPadding }
 The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain More...
 

Enumeration Type Documentation

◆ CircularCityLandscapeTextureType

The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain

Definition at line 13 of file LandscapeTransformerCircularCity.cs.