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int | numRings = 5 |
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int | numRays = 7 |
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float | startRadius = 50 |
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int | endRadius = 200 |
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float | mainRoadStrength = 4.0f |
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float | sideRoadStrength = 2.0f |
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float | mainRoadRemovalProbability = 0.1f |
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float | sideRoadRemovalProbability = 0.2f |
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float | randomSideLaneOffsetAngle = 3 |
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float | interNodeDistance = 6.0f |
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float | buildingSize = 4.0f |
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MeshFilter | roadMesh |
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uint | Seed = 0 |
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virtual bool | HasValidConfig (ref string errorMessage) |
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virtual bool | IsMode2D () |
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Definition at line 5 of file CircularCityDungeonConfig.cs.
The documentation for this class was generated from the following file: