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void | LookAt (Vector3 target) |
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void | ResetFrameTimer () |
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void | ResetCamera (bool immediate) |
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void | SetCameraLocation (Vector3 location, bool immediate) |
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void | SetClearState (bool clearDepth, bool clearColor, Color color) |
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override bool | CanAcquireFocus () |
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override bool | RequiresInputEveryFrame () |
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override void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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void | RenderTexture () |
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bool | IsCameraMoving () |
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override void | OnFocus () |
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override void | LostFocus () |
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override void | HandleInput (Event e, UISystem uiSystem) |
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virtual Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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virtual bool | IsCompositeWidget () |
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virtual IWidget[] | GetChildWidgets () |
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float | MoveSpeed = 4.0f |
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float | PivotDistance = 10 |
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bool | DragDropEnabled = false |
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SxRenderer | renderer |
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FrameTime | frameTime = new FrameTime() |
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float | pitch = 0 |
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float | yaw = 0 |
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float | OrbitAnglePerPixel = 0.5f |
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float | ZoomPerScrollUnit = 0.5f |
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Vector3 | targetCamLocation |
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SxWorld | World [get] |
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SxCamera? | Camera [get] |
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float | AnglePerPixelX = 0.4f [get, set] |
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float | AnglePerPixelY = 0.4f [get, set] |
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float? | FOV [get] |
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float? | AspectRatio [get] |
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bool | ShowFocusHighlight [get, set] |
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Rect | WidgetBounds [get, set] |
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virtual Vector2 | ScrollPosition [get, set] |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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WidgetDragEvent | DragStart |
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WidgetDragEvent | DragUpdate |
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WidgetDragEvent | DragPerform |
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Definition at line 6 of file SxViewportWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Rendering/SxViewportWidget.cs