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| Splitter (SplitterDirection direction) |
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Splitter | SetMinWindowSize (float minWindowSize) |
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Splitter | SetBarSize (float barSize) |
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Splitter | SetFreeSize (bool freeSize) |
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Splitter | AddWidget (IWidget widget) |
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Splitter | AddWidget (IWidget widget, float weight) |
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override bool | IsCompositeWidget () |
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override IWidget[] | GetChildWidgets () |
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void | OnSplitBarDragged (SplitterDragBarWidget barWidget, Vector2 delta) |
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override void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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override void | HandleInput (Event e, UISystem uiSystem) |
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override Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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virtual bool | CanAcquireFocus () |
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virtual bool | RequiresInputEveryFrame () |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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virtual void | OnFocus () |
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virtual void | LostFocus () |
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virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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bool | freeSize = false |
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float | minWindowSize = 100 |
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float | barSize = 6 |
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Color | barColor = new Color(0.20f, 0.20f, 0.20f) |
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Color | barHighlightColor = new Color(0.15f, 0.15f, 0.15f) |
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bool | DragDropEnabled = false |
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SplitterDirection | Direction [get] |
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bool | ShowFocusHighlight [get, set] |
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Rect | WidgetBounds [get, set] |
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virtual Vector2 | ScrollPosition [get, set] |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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OnSplitBarResized | SplitBarDragged |
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WidgetDragEvent | DragStart |
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WidgetDragEvent | DragUpdate |
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WidgetDragEvent | DragPerform |
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Definition at line 21 of file SplitterWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Core/SplitterWidget.cs