Dungeon Architect
17.0.0
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Sprite node data asset attributes More...
Public Attributes | |
Sprite | sprite |
Color | color |
Material | materialOverride |
string | sortingLayerName |
int | orderInLayer |
DungeonSpriteCollisionType | collisionType |
PhysicsMaterial2D | physicsMaterial |
Vector2 | physicsOffset |
Vector2 | physicsSize |
float | physicsRadius |
Public Attributes inherited from DungeonArchitect.Themeing.DungeonThemeItem | |
string | NodeId |
The unique guid of the node that generated this prop More... | |
string | AttachToSocket |
The socket to attach to More... | |
float | Affinity |
The probability of attachment More... | |
bool | ConsumeOnAttach |
Should this prop consume the node (i.e. stop further processing of the sibling nodes) More... | |
Matrix4x4 | Offset |
The offset to apply from the node's marker position More... | |
List< PropChildSocketData > | ChildSockets = new List<PropChildSocketData>() |
The child socket markers emitted from this node More... | |
DungeonThemeItemStaticMode | StaticState = DungeonThemeItemStaticMode.Unchanged |
Indicates if the object's static flag is to be set More... | |
bool | affectsNavigation |
Flag to indicate if this node's geometry affects the navmesh More... | |
bool | UseSelectionRule |
Flag to indicate if a selection rule script is used to determine if this prop is selected for insertion More... | |
string | SelectorRuleClassName |
The script to to determine if this prop is selected for insertion. This holds the class of type SelectorRule More... | |
bool | UseTransformRule |
Flag to indicate if a transformation rule script is used to determine the transform offset while inserting this mesh More... | |
string | TransformRuleClassName |
The script that calculates the transform offset to be used when inserting this mesh. This holds a class of type TransformationRule More... | |
bool | useSpatialConstraint = false |
Flag to indicate if spatial constraints are to be used More... | |
SpatialConstraintAsset | spatialConstraint |
Spatial constraints lets you select a node based on nearby neighbor constraints More... | |
bool | externallyManaged = false |
If externally managed, the theme engine will not destroy the object More... | |
Sprite node data asset attributes
Definition at line 161 of file DungeonThemeItems.cs.