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Dungeon Architect
17.0.0
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Classes | |
| class | DungeonThemeData |
| The data-structure for serializing the theme graph to disk More... | |
| class | LeftToRightNodeComparer |
| Sorts the nodes from left to right based on the X-axis. This is used for sorting the visual nodes for execution, since they are executed from left to right More... | |
| struct | DungeonThemeExecutionContext |
| class | DungeonThemeEngine |
| class | PropChildSocketData |
| Props can emit new sockets when they are inserted, to add more child props relative to them More... | |
| class | DungeonThemeItem |
| The data structure to hold information about a single node in the asset file More... | |
| class | GameObjectDungeonThemeItem |
| Game Object node data asset attributes More... | |
| class | GameObjectArrayDungeonThemeItem |
| Game Object node data asset attributes More... | |
| class | SpriteDungeonThemeItem |
| Sprite node data asset attributes More... | |
Typedefs | |
| using | PropBySocketType_t = Dictionary< string, List< DungeonThemeItem > > |
| using | PropBySocketTypeByTheme_t = Dictionary< DungeonThemeData, Dictionary< string, List< DungeonThemeItem > >> |
Enumerations | |
| enum class | DungeonThemeItemStaticMode { Unchanged , ForceStatic , ForceNonStatic } |