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void | SetNavMeshVisible (bool show) |
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void | Build () |
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static Vector3 | ToV3 (SVector3 v) |
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float | agentHeight = 2 |
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float | agentRadius = 0.5f |
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float | agentClimbHeight = 0.5f |
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float | cellSize = 0.2f |
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int | maxCrowdAgents = 50 |
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Mesh | visualization |
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Color | visualizationColor = new Color(0, 0.5f, 1, 0.25f) |
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bool | visualize2D = false |
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Crowd | crowd |
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OnNavmeshBuiltDelegate | OnNavmeshBuilt |
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Definition at line 19 of file DungeonNavMesh.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Navigation2D/SharpNav/DungeonNavMesh.cs