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override void | Stop () |
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override void | Resume () |
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override float | GetRemainingDistance () |
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float | radius = 0.5f |
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float | height = 1f |
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float | maxAcceleration = 8 |
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float | maxSpeed = 3f |
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float | collisionQueryRange = 4 |
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float | pathOptimizationRange = 15 |
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float | separationWeight = 3 |
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Vector2 | navAgentCollisionOffset |
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float | updateFrequency = 2 |
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DungeonNavMesh | NavMesh [get] |
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override Vector3 | Destination [get, set] |
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override Vector3 | Velocity [get, set] |
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override Vector3 | Direction [get] |
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float | DesiredSpeed [get] |
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abstract Vector3 | Destination [get, set] |
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abstract Vector3 | Velocity [get, set] |
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abstract Vector3 | Direction [get] |
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Definition at line 7 of file DungeonNavAgent2D.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Navigation2D/SharpNav/DungeonNavAgent2D.cs