Dungeon Architect  17.0.0
DungeonArchitect.Navigation.DungeonNavAgent2D Class Reference
Inheritance diagram for DungeonArchitect.Navigation.DungeonNavAgent2D:
DungeonArchitect.Navigation.DungeonNavAgent

Public Member Functions

override void Stop ()
 
override void Resume ()
 
override float GetRemainingDistance ()
 

Static Public Member Functions

static SharpNav.Geometry.Vector3 ToSV3 (Vector3 v)
 
static Vector3 ToV3 (SharpNav.Geometry.Vector3 v)
 

Public Attributes

float radius = 0.5f
 
float height = 1f
 
float maxAcceleration = 8
 
float maxSpeed = 3f
 
float collisionQueryRange = 4
 
float pathOptimizationRange = 15
 
float separationWeight = 3
 
Vector2 navAgentCollisionOffset
 
float updateFrequency = 2
 

Properties

DungeonNavMesh NavMesh [get]
 
override Vector3 Destination [get, set]
 
override Vector3 Velocity [get, set]
 
override Vector3 Direction [get]
 
float DesiredSpeed [get]
 
- Properties inherited from DungeonArchitect.Navigation.DungeonNavAgent
abstract Vector3 Destination [get, set]
 
abstract Vector3 Velocity [get, set]
 
abstract Vector3 Direction [get]
 

Detailed Description

Definition at line 7 of file DungeonNavAgent2D.cs.


The documentation for this class was generated from the following file: