Dungeon Architect
17.0.0
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Public Member Functions | |
override FlowTaskExecOutput | Execute (FlowTaskExecContext context, FlowTaskExecInput input) |
Public Attributes | |
string | markerName = "Tree" |
Color | color = Color.green |
bool | overlayBlocksTile = true |
TilemapFlowNodeHandler_CreateTilemapOverlayGenMethod | generationMethod = TilemapFlowNodeHandler_CreateTilemapOverlayGenMethod.Noise |
TilemapFlowNodeOverlayNoiseSettings | noiseSettings = new TilemapFlowNodeOverlayNoiseSettings() |
FlowTilemapCellOverlayMergeConfig | mergeConfig = new FlowTilemapCellOverlayMergeConfig() |
string | generatorScriptClass |
Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask | |
string | description = "" |
Definition at line 77 of file TilemapBaseFlowTaskCreateOverlay.cs.