Dungeon Architect  17.0.0
DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskCreateOverlay Class Reference
Inheritance diagram for DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskCreateOverlay:
DungeonArchitect.Flow.Exec.FlowExecTask DungeonArchitect.Flow.Impl.GridFlow.Tasks.GridFlowTilemapTaskCreateOverlay

Public Member Functions

override FlowTaskExecOutput Execute (FlowTaskExecContext context, FlowTaskExecInput input)
 

Public Attributes

string markerName = "Tree"
 
Color color = Color.green
 
bool overlayBlocksTile = true
 
TilemapFlowNodeHandler_CreateTilemapOverlayGenMethod generationMethod = TilemapFlowNodeHandler_CreateTilemapOverlayGenMethod.Noise
 
TilemapFlowNodeOverlayNoiseSettings noiseSettings = new TilemapFlowNodeOverlayNoiseSettings()
 
FlowTilemapCellOverlayMergeConfig mergeConfig = new FlowTilemapCellOverlayMergeConfig()
 
string generatorScriptClass
 
- Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask
string description = ""
 

Detailed Description

Definition at line 77 of file TilemapBaseFlowTaskCreateOverlay.cs.


The documentation for this class was generated from the following file: