Dungeon Architect  17.0.0
DungeonArchitect.Builders.GridFlow.GridFlowMinimap Class Reference
Inheritance diagram for DungeonArchitect.Builders.GridFlow.GridFlowMinimap:
DungeonArchitect.MiniMaps.DungeonMiniMap

Public Member Functions

void AddTrackedObject (GridFlowMinimapTrackedObject trackedObject)
 
- Public Member Functions inherited from DungeonArchitect.MiniMaps.DungeonMiniMap
void Initialize ()
 

Public Attributes

Shader tileShader
 
GridFlowMinimapInitMode initMode = GridFlowMinimapInitMode.Manual
 
GridFlowMinimapIcons icons
 
bool seeThroughWalls = false
 
- Public Attributes inherited from DungeonArchitect.MiniMaps.DungeonMiniMap
float updateFrequency = 0.05f
 
bool enableFogOfWar = false
 
RenderTexture minimapTexture
 
Shader compositeShader
 

Protected Member Functions

override void CreateTextures (IntVector2 desiredSize, out Texture staticImage, out Texture fogOfWar, out Texture overlayImage, out IntVector2 targetTextureSize)
 
override void UpdateStaticTexture (Texture texture)
 
override void UpdateFogOfWarTexture (Texture texture)
 
override void UpdateOverlayTexture (Texture texture)
 

Properties

override bool SupportsFogOfWar [get]
 
- Properties inherited from DungeonArchitect.MiniMaps.DungeonMiniMap
abstract bool SupportsFogOfWar [get]
 

Additional Inherited Members

- Protected Attributes inherited from DungeonArchitect.MiniMaps.DungeonMiniMap
Vector4 uvTransform
 

Detailed Description

Definition at line 24 of file GridFlowMinimap.cs.


The documentation for this class was generated from the following file: