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Shader | tileShader |
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GridFlowMinimapInitMode | initMode = GridFlowMinimapInitMode.Manual |
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GridFlowMinimapIcons | icons |
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bool | seeThroughWalls = false |
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float | updateFrequency = 0.05f |
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bool | enableFogOfWar = false |
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RenderTexture | minimapTexture |
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Shader | compositeShader |
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override void | CreateTextures (IntVector2 desiredSize, out Texture staticImage, out Texture fogOfWar, out Texture overlayImage, out IntVector2 targetTextureSize) |
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override void | UpdateStaticTexture (Texture texture) |
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override void | UpdateFogOfWarTexture (Texture texture) |
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override void | UpdateOverlayTexture (Texture texture) |
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override bool | SupportsFogOfWar [get] |
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abstract bool | SupportsFogOfWar [get] |
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Definition at line 24 of file GridFlowMinimap.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/GridFlow/Minimap/GridFlowMinimap.cs