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| GridDungeonMirrorAxisZ (Vector3 mirrorBasePosition, Vector3 gridSize) |
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bool | CanMergeCells (Rectangle a, Rectangle b, ref Rectangle mergedBounds) |
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Rectangle | CalculateMirrorReflection (Rectangle bounds) |
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bool | CanDiscardBounds (Rectangle bounds) |
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bool | CanCropBounds (Rectangle bounds) |
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void | CropCell (Cell cell) |
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Quaternion | CalculateMirrorReflection (Quaternion rotation) |
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Vector3 | CalculateMirrorReflection (Vector3 position) |
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IntVector | CalculateMirrorReflection (IntVector position) |
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override Vector3 | GetMirrorTangent () |
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override float | GetComponent (Vector3 value) |
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override int | GetComponent (IntVector value) |
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override void | SetComponent (ref Vector3 v, float value) |
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override void | SetComponent (ref IntVector v, int value) |
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override Vector3 | CreateVector (Vector3 template, float value) |
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override IntVector | CreateVector (IntVector template, int value) |
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| GridDungeonMirror (float mirrorBasePosition, float gridSize) |
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static GridDungeonMirror | Create (Vector3 mirrorBasePosition, Vector3 gridSize, MirrorVolumeDirection direction) |
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Definition at line 53 of file GridDungeonMirror.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/Grid/Mirroring/GridDungeonMirror.cs