Dungeon Architect
17.0.0
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Data-structure to hold the Cell information. A cell is a piece of the dungeon layout and can be either a room or a corridor More...
Public Member Functions | |
Cell (int x, int z, int width, int length) | |
Bounds | GetWorldBounds (Vector3 gridSize) |
override bool | Equals (System.Object obj) |
override int | GetHashCode () |
Properties | |
int | Id [get, set] |
Rectangle | Bounds [get, set] |
CellType | CellType [get, set] |
bool | UserDefined [get, set] |
HashSet< int > | ConnectedRooms [get, set] |
HashSet< int > | FixedRoomConnections [get, set] |
HashSet< int > | AdjacentCells [get, set] |
IntVector | Center [get] |
Vector3 | CenterF [get] |
Data-structure to hold the Cell information. A cell is a piece of the dungeon layout and can be either a room or a corridor
Definition at line 47 of file GridDungeonModel.cs.