Dungeon Architect  17.0.0
DungeonArchitect.Builders.Grid.Cell Class Reference

Data-structure to hold the Cell information. A cell is a piece of the dungeon layout and can be either a room or a corridor More...

Public Member Functions

 Cell (int x, int z, int width, int length)
 
Bounds GetWorldBounds (Vector3 gridSize)
 
override bool Equals (System.Object obj)
 
override int GetHashCode ()
 

Properties

int Id [get, set]
 
Rectangle Bounds [get, set]
 
CellType CellType [get, set]
 
bool UserDefined [get, set]
 
HashSet< int > ConnectedRooms [get, set]
 
HashSet< int > FixedRoomConnections [get, set]
 
HashSet< int > AdjacentCells [get, set]
 
IntVector Center [get]
 
Vector3 CenterF [get]
 

Detailed Description

Data-structure to hold the Cell information. A cell is a piece of the dungeon layout and can be either a room or a corridor

Definition at line 47 of file GridDungeonModel.cs.


The documentation for this class was generated from the following file: