Dungeon Architect comes with sample content to quickly get you started. It contain free modular assets (Candy) and pre-designed theme files for some of the famous modular assets in the asset store
Sample content using free assets: Already included in DA package under DungeonArchitect_Samples folder
Sample content using other paid assets in the Asset Store: DOWNLOAD
Dungeon Architect ships with a set of free modular assets to help you get started.
Explore the contents under DungeonArchitect_Samples/Theme_Candy/
The theme file used to generate the level is located here:
DungeonArchitect_Samples/Theme_Candy/Themes/CandyDungeonTheme.asset
This scene has a dungeon actor setup with the Candy theme.
Select the DungeonGrid actor and click “Build Dungeon” button. Change the Seed variable in the configuration to get a different layout
Scene Location: DungeonArchitect_Samples/Theme_Candy/Scenes/DemoScene
This demo shows how you can build a new layout at runtime. Play the scene and use the following controls
Scene Location: DungeonArchitect_Samples/Demo_Theme_Candy/Scenes/*
This demo showcases an outdoor scene using free assets by Kenny
The art is licensed under CC0 so it can be used with your commercial games
Scene Location: DungeonArchitect_Samples/Demo_Theme_OutdoorCliffs/Scenes/Demo_OutdoorCliffs
An alternate version of the theme Scene Location: DungeonArchitect_Samples/Demo_Theme_OutdoorCliffs/Scenes/Demo_OutdoorCliffs_Alternate
This example shows how you can build your own layout algorithms and swap the existing one out. A simple city layout is made in a grid based pattern and various theme files are used to decorate it
Explore the contents under DungeonArchitect_Samples/DemoBuilder_SimpleCity/
The Sample Builder code resides under DungeonArchitect/Scripts/Builder/SimpleCity
Scene Location: DungeonArchitect_Samples/DemoBuilder_SimpleCity/Scenes/SimpleCityRealtimeScene
Scene Location: DungeonArchitect_Samples/DemoBuilder_SimpleCity/Scenes/SimpleCityScene
A marker emitter is attached to the builder to extend it by emitting wall markers around the city bounds. This lets the theme files deocrate the level as a medieval stronghold
Scene Location: DungeonArchitect_Samples/DemoBuilder_SimpleCity/Scenes/StrongholdBasic
An alternative version of the above theme
Scene Location: DungeonArchitect_Samples/DemoBuilder_SimpleCity/Scenes/StrongholdMedieval
The art assets is licensed under CC0 and can be used with commercial games
A theme created using ManufacturaK4’s excellent Tower Defense and MOBA asset pack
DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Moba/
Scene Location: DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Moba/Scenes/Demo_MOBA_DA_Summer
The assets come with winter textures as well (however it doesn’t come with winter materials and an easy way to switch between the two). With DA you can do that easily
Scene Location: DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Moba/Scenes/Demo_MOBA_DA_Winter
After the scene is generated, a dungeon listener script automatically fires that replaces the summer materials with winter ones. This script is reusable on your other projects
A theme created using 3DForge’s awesome Village Interior Kit asset pack
DungeonArchitect_Samples_Thridparty/Demos/Theme_3DF_VillageInterior/
A theme created using 3DForge’s awesome Village Exterior Kit asset pack and placed on a terrain generated using Adam’s beautiful Gaia terrain generator
DungeonArchitect_Samples_Thridparty/Demos/Theme_3DF_VillageExterior_Gaia/
A village theme created using the default grid builder. The theme file places random houses near the layout of the dungeon, making it look like a small village
Scene Location DungeonArchitect_Samples_Thridparty/Demos/Theme_3DF_VillageExterior_Gaia/Scenes/SmallVillage
A grid dungeon with a house placed inside each room of the dungoen. This makes the indivial houses connected with pathways
Scene Location DungeonArchitect_Samples_Thridparty/Demos/Theme_3DF_VillageExterior_Gaia/Scenes/FarmHouse
This demo uses the city dungeon builder and a village with walls
Scene Location DungeonArchitect_Samples_Thridparty/Demos/Theme_3DF_VillageExterior_Gaia/Scenes/StrongholdVillage
A theme created using ManufacturaK4’s excellent Top-Down Interiors asset pack
DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Interiors/
Scene Location: DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Interiors/Scenes/01_PalaceWood
Scene Location: DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Interiors/Scenes/02_PalaceStone
Scene Location: DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_Interiors/Scenes/03_StoneWood_Mixed
This sample shows how you can mix two different themes using a Theme Override Volume
A theme created using 3DForge’s excellent TaD Sewer Kit asset pack
DungeonArchitect_Samples_Thridparty/Demos/Theme_3DF_TaDSewer/
A theme created using Mana Stations’s excellent Multistory Dungeons asset pack
DungeonArchitect_Samples_Thridparty/Demos/Theme_MS_MultistoryDungeon/
A theme created using ManufacturaK4’s excellent Top-Down Dungeons Mobile asset pack
DungeonArchitect_Samples_Thridparty/Demos/Theme_K4_TopDownDungeons/
This sample demos the new Isaac builder that creates levels like the ones found in Binding of Isaac
The awesome art from Daniel was used for the 2D sprites: 2D Hand Painted - Dungeon Tileset
Scene File: DemoIsaac
There is also a theme for the grid builder
Scene File: DemoGrid
Another example of a theme generated using simple basic shapes
Explore the contents under DungeonArchitect_Samples/Theme_SimpleShapes/
Scene Location: DungeonArchitect_Samples/Theme_SimpleShapes/Scenes/BasicShapesDemo