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Dungeon Architect
17.0.0
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- t -
- Tag
: SharpNav.Pathfinding.OffMeshConnection
, SharpNav.TiledNavMesh
- Tangent
: DungeonArchitect.Graphs.GraphPin
- TangentStrength
: DungeonArchitect.Graphs.GraphPin
- this[CompactSpanReference spanRef]
: SharpNav.CompactHeightfield
- this[int i]
: SharpNav.CompactHeightfield
, SharpNav.Heightfield
- this[int index]
: SharpNav.Collections.BVTree
, SharpNav.Collections.Generic.BufferedQueue< T >
, SharpNav.Collections.Generic.BufferedStack< T >
, SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector3
, SharpNav.HeightPatch
, SharpNav.PolyMeshDetail.TriangleData
, SharpNav.TiledNavMesh
- this[int location]
: SharpNav.Cell
- this[int x, int y]
: SharpNav.CompactHeightfield
, SharpNav.Heightfield
, SharpNav.HeightPatch
- this[SpanReference spanRef]
: SharpNav.Heightfield
- TileCount
: SharpNav.TiledNavMesh
- TopZIndex
: DungeonArchitect.Graphs.Graph
- Tris
: SharpNav.PolyMeshDetail
- TrisCount
: SharpNav.PolyMeshDetail