Dungeon Architect  17.0.0
DungeonArchitect.Utils.Noise.GradientNoiseTable Class Reference
Inheritance diagram for DungeonArchitect.Utils.Noise.GradientNoiseTable:
DungeonArchitect.Utils.Noise.NoiseTable< Vector2 >

Protected Member Functions

override INoisePolicy< Vector2 > CreateNoisePolicy ()
 

Additional Inherited Members

- Public Member Functions inherited from DungeonArchitect.Utils.Noise.NoiseTable< Vector2 >
void Init (int size, System.Random random)
 
NoiseTableCell< T > GetCell (float x, float y)
 
float GetNoise (float u, float v)
 
float GetNoiseFBM (Vector2 p, int octaves)
 
- Protected Attributes inherited from DungeonArchitect.Utils.Noise.NoiseTable< Vector2 >
INoisePolicy< T > noisePolicy
 

Detailed Description

Definition at line 143 of file GradientNoise.cs.


The documentation for this class was generated from the following file: