Dungeon Architect
17.0.0
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Protected Member Functions | |
override INoisePolicy< Vector2 > | CreateNoisePolicy () |
Additional Inherited Members | |
Public Member Functions inherited from DungeonArchitect.Utils.Noise.NoiseTable< Vector2 > | |
void | Init (int size, System.Random random) |
NoiseTableCell< T > | GetCell (float x, float y) |
float | GetNoise (float u, float v) |
float | GetNoiseFBM (Vector2 p, int octaves) |
Protected Attributes inherited from DungeonArchitect.Utils.Noise.NoiseTable< Vector2 > | |
INoisePolicy< T > | noisePolicy |
Definition at line 143 of file GradientNoise.cs.