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static Vector3 | GetTranslation (ref Matrix4x4 matrix) |
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static Vector3 | GetTranslationDivW (ref Matrix4x4 matrix) |
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static void | SetTranslation (ref Matrix4x4 matrix, Vector3 translate) |
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static void | SetTransform (out Matrix4x4 transform, Vector3 position, Quaternion rotation, Vector3 scale) |
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static Quaternion | GetRotation (ref Matrix4x4 matrix) |
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static Vector3 | GetScale (ref Matrix4x4 matrix) |
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static void | DecomposeMatrix (ref Matrix4x4 matrix, out Vector3 localPosition, out Quaternion localRotation, out Vector3 localScale) |
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static void | SetTransformFromMatrix (Transform transform, ref Matrix4x4 matrix) |
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static Matrix4x4 | Copy (Matrix4x4 In) |
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static Matrix4x4 | FromGameTransform (Transform t) |
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Definition at line 8 of file Matrix.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Common/Matrix.cs