Dungeon Architect
17.0.0
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This is the complete list of members for DungeonArchitect.Utils.Matrix, including all inherited members.
Copy(Matrix4x4 In) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
DecomposeMatrix(ref Matrix4x4 matrix, out Vector3 localPosition, out Quaternion localRotation, out Vector3 localScale) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
FromGameTransform(Transform t) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
GetRotation(ref Matrix4x4 matrix) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
GetScale(ref Matrix4x4 matrix) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
GetTranslation(ref Matrix4x4 matrix) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
GetTranslationDivW(ref Matrix4x4 matrix) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
SetTransform(out Matrix4x4 transform, Vector3 position, Quaternion rotation, Vector3 scale) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
SetTransformFromMatrix(Transform transform, ref Matrix4x4 matrix) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |
SetTranslation(ref Matrix4x4 matrix, Vector3 translate) (defined in DungeonArchitect.Utils.Matrix) | DungeonArchitect.Utils.Matrix | static |