|
delegate void | OnButtonPressed (UISystem uiSystem, string id) |
|
override void | UpdateWidget (UISystem uiSystem, Rect bounds) |
|
void | AddButton (string buttonId, string iconId) |
|
ToolbarWidget | SetBackground (Color background) |
|
ToolbarWidget | SetButtonSize (int buttonSize) |
|
virtual bool | CanAcquireFocus () |
|
virtual bool | RequiresInputEveryFrame () |
|
virtual Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
|
void | Draw (UISystem uiSystem, UIRenderer renderer) |
|
virtual void | OnFocus () |
|
virtual void | LostFocus () |
|
virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
|
virtual void | HandleInput (Event e, UISystem uiSystem) |
|
virtual bool | IsCompositeWidget () |
|
virtual IWidget[] | GetChildWidgets () |
|
|
float | ButtonSize = 20 |
|
float | Padding = 0 |
|
Color | Background = new Color(0, 0, 0, 0.25f) |
|
List< ButtonInfo > | buttons = new List<ButtonInfo>() |
|
bool | DragDropEnabled = false |
|
|
OnButtonPressed | ButtonPressed |
|
WidgetDragEvent | DragStart |
|
WidgetDragEvent | DragUpdate |
|
WidgetDragEvent | DragPerform |
|
|
bool | ShowFocusHighlight [get, set] |
|
Rect | WidgetBounds [get, set] |
|
virtual Vector2 | ScrollPosition [get, set] |
|
Rect | WidgetBounds [get, set] |
|
bool | ShowFocusHighlight [get, set] |
|
Vector2 | ScrollPosition [get, set] |
|
Definition at line 6 of file ToolbarWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Window/ToolbarWidget.cs