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delegate void | OnSelectionChanged (T Item) |
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void | Bind (ListViewSource< T > dataSource) |
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override Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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override bool | IsCompositeWidget () |
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override IWidget[] | GetChildWidgets () |
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void | NotifyDataChanged () |
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override void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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override bool | CanAcquireFocus () |
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int | GetSelectedIndex () |
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T | GetSelectedItem () |
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T | GetItem (int index) |
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void | SetSelectedItem (UISystem uiSystem, T item) |
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void | SetSelectedItem (UISystem uiSystem, T item, bool selectOnInspector) |
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void | SetSelectedIndex (int index) |
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virtual bool | RequiresInputEveryFrame () |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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virtual void | OnFocus () |
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virtual void | LostFocus () |
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virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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virtual void | HandleInput (Event e, UISystem uiSystem) |
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ScrollPanelWidget | ScrollView |
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int | ItemHeight = 40 |
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Color | backgroundColor = new Color(0.1f, 0.1f, 0.1f) |
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bool | DragDropEnabled = false |
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OnSelectionChanged | SelectionChanged |
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OnSelectionChanged | ItemClicked |
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OnSelectionChanged | ItemDoubleClicked |
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WidgetDragEvent | DragStart |
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WidgetDragEvent | DragUpdate |
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WidgetDragEvent | DragPerform |
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bool | ShowFocusHighlight [get, set] |
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Rect | WidgetBounds [get, set] |
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virtual Vector2 | ScrollPosition [get, set] |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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Definition at line 22 of file ListViewWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Core/ListViewWidget.cs