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| ListViewTextItemWidget (object itemData, System.Func< string > captionGetter) |
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virtual void | DrawText (UIRenderer renderer, Rect bounds) |
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string | GetCaption () |
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override void | HandleInput (Event e, UISystem uiSystem) |
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override bool | CanAcquireFocus () |
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virtual bool | RequiresInputEveryFrame () |
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virtual Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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virtual void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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virtual void | OnFocus () |
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virtual void | LostFocus () |
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virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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virtual bool | IsCompositeWidget () |
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virtual IWidget[] | GetChildWidgets () |
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GUIStyle | TextStyle = new GUIStyle() |
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GUIStyle | SelectedTextStyle = new GUIStyle() |
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Color | SelectedColor = new Color(1.0f, 0.5f, 0.0f) |
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float | OffsetX = 10 |
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bool | DragDropEnabled = false |
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bool | Selected [get, set] |
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object | ItemData [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Rect | WidgetBounds [get, set] |
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virtual Vector2 | ScrollPosition [get, set] |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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bool | Selected [get, set] |
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object | ItemData [get, set] |
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OnListViewItemSelected | ItemSelected |
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OnListViewItemSelected | ItemDoubleClicked |
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WidgetDragEvent | DragStart |
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WidgetDragEvent | DragUpdate |
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WidgetDragEvent | DragPerform |
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OnListViewItemSelected | ItemSelected |
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OnListViewItemSelected | ItemDoubleClicked |
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Definition at line 238 of file ListViewWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Core/ListViewWidget.cs