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HighlightWidget | SetContent (IWidget widget) |
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HighlightWidget | SetHighlightColor (Color highlightColor) |
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HighlightWidget | SetHighlightThickness (float highlightThickness) |
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HighlightWidget | SetHighlightTime (float highlightTime) |
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HighlightWidget | SetObjectOfInterest (object objectOfInterest) |
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void | Activate (UISystem uiSystem) |
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override void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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override bool | IsCompositeWidget () |
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override IWidget[] | GetChildWidgets () |
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virtual bool | CanAcquireFocus () |
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virtual bool | RequiresInputEveryFrame () |
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virtual Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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virtual void | OnFocus () |
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virtual void | LostFocus () |
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virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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virtual void | HandleInput (Event e, UISystem uiSystem) |
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IWidget | Widget |
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object | ObjectOfInterest |
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Color | HighlightColor = Color.red |
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float | HighlightThickness = 3.0f |
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float | HighlightTime = 1.0f |
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bool | DragDropEnabled = false |
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bool | ShowFocusHighlight [get, set] |
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Rect | WidgetBounds [get, set] |
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virtual Vector2 | ScrollPosition [get, set] |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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WidgetDragEvent | DragStart |
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WidgetDragEvent | DragUpdate |
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WidgetDragEvent | DragPerform |
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Definition at line 6 of file HighlightWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Window/HighlightWidget.cs