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| GridPanelWidget (GridPanelArrangementType arrangement) |
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GridPanelWidget | AddWidget (IWidget Widget) |
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GridPanelWidget | SetArrangementType (GridPanelArrangementType arrangement) |
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GridPanelArrangementType | GetArrangementType () |
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GridPanelWidget | SetPadding (int x, int y) |
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GridPanelWidget | SetAutoSize (bool autoSize) |
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GridPanelWidget | SetCellSize (float width, float height) |
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override Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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override void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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override bool | IsCompositeWidget () |
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override IWidget[] | GetChildWidgets () |
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virtual bool | CanAcquireFocus () |
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virtual bool | RequiresInputEveryFrame () |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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virtual void | OnFocus () |
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virtual void | LostFocus () |
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virtual void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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virtual void | HandleInput (Event e, UISystem uiSystem) |
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Vector2 | cellSize = new Vector2(100, 100) |
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Vector2 | desiredCellSize = Vector2.zero |
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bool | autoSize = false |
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bool | DragDropEnabled = false |
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bool | ShowFocusHighlight [get, set] |
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Rect | WidgetBounds [get, set] |
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virtual Vector2 | ScrollPosition [get, set] |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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WidgetDragEvent | DragStart |
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WidgetDragEvent | DragUpdate |
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WidgetDragEvent | DragPerform |
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Definition at line 17 of file GridPanelWidget.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Panels/GridPanelWidget.cs