Dungeon Architect  17.0.0
DungeonArchitect.SyncDungeonSceneObjectSpawner Class Reference

Spawn all the objects from the list in the same frame More...

Inheritance diagram for DungeonArchitect.SyncDungeonSceneObjectSpawner:
DungeonArchitect.DungeonSceneObjectSpawner

Public Member Functions

override void Spawn (DungeonNodeSpawnData[] spawnDataList, DungeonSceneProvider sceneProvider, PMRandom random, IDungeonSceneObjectInstantiator objectInstantiator, DungeonItemSpawnListener[] spawnListeners)
 
- Public Member Functions inherited from DungeonArchitect.DungeonSceneObjectSpawner
virtual void Tick ()
 
virtual void Destroy ()
 

Additional Inherited Members

- Protected Member Functions inherited from DungeonArchitect.DungeonSceneObjectSpawner
GameObject SpawnNodeItem (DungeonNodeSpawnData data, DungeonSceneProvider sceneProvider, PMRandom random, IDungeonSceneObjectInstantiator objectInstantiator)
 
void TagDungeonItemUserData (GameObject dungeonItem, int cellID)
 
void NotifySpawnListeners (DungeonItemSpawnListener[] spawnListeners, List< SpawnInfo > spawnList)
 

Detailed Description

Spawn all the objects from the list in the same frame

Definition at line 99 of file DungeonSceneObjectSpawner.cs.


The documentation for this class was generated from the following file: