Dungeon Architect
17.0.0
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Public Attributes | |
Vector2Int | tilemapSizePerNode = new Vector2Int(10, 10) |
Vector2 | perturbAmount = new Vector2(3, 3) |
float | corridorLaneWidth = 2 |
int | layoutPadding = 0 |
TilemapFlowNodeWallGenerationMethod | wallGenerationMethod = TilemapFlowNodeWallGenerationMethod.WallAsTiles |
int | caveAutomataNeighbors = 5 |
int | caveAutomataIterations = 4 |
float | caveThickness = 2.25f |
float | roomColorSaturation = 0.3f |
float | roomColorBrightness = 1.5f |
Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask | |
string | description = "" |
Protected Member Functions | |
override bool | Validate (FlowTaskExecContext context, FlowTaskExecInput input, FlowTaskExecOutput output) |
override FlowTilemap | BuildTilemap (FlowLayoutGraph graph, System.Random random) |
Additional Inherited Members | |
Public Member Functions inherited from DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskInitialize | |
override FlowTaskExecOutput | Execute (FlowTaskExecContext context, FlowTaskExecInput input) |
Definition at line 14 of file GridFlowTilemapTaskInitialize.cs.