Dungeon Architect  17.0.0
DungeonArchitect.Flow.Impl.GridFlow.Tasks.GridFlowTilemapTaskInitialize Class Reference
Inheritance diagram for DungeonArchitect.Flow.Impl.GridFlow.Tasks.GridFlowTilemapTaskInitialize:
DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskInitialize DungeonArchitect.Flow.Exec.FlowExecTask

Public Attributes

Vector2Int tilemapSizePerNode = new Vector2Int(10, 10)
 
Vector2 perturbAmount = new Vector2(3, 3)
 
float corridorLaneWidth = 2
 
int layoutPadding = 0
 
TilemapFlowNodeWallGenerationMethod wallGenerationMethod = TilemapFlowNodeWallGenerationMethod.WallAsTiles
 
int caveAutomataNeighbors = 5
 
int caveAutomataIterations = 4
 
float caveThickness = 2.25f
 
float roomColorSaturation = 0.3f
 
float roomColorBrightness = 1.5f
 
- Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask
string description = ""
 

Protected Member Functions

override bool Validate (FlowTaskExecContext context, FlowTaskExecInput input, FlowTaskExecOutput output)
 
override FlowTilemap BuildTilemap (FlowLayoutGraph graph, System.Random random)
 

Additional Inherited Members

- Public Member Functions inherited from DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskInitialize
override FlowTaskExecOutput Execute (FlowTaskExecContext context, FlowTaskExecInput input)
 

Detailed Description

Definition at line 14 of file GridFlowTilemapTaskInitialize.cs.


The documentation for this class was generated from the following file: