Dungeon Architect
17.0.0
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Public Attributes | |
TilemapItemPlacementSettings | placementSettings = new TilemapItemPlacementSettings() |
Public Attributes inherited from DungeonArchitect.Flow.Domains.Layout.Tasks.LayoutBaseFlowTaskSpawnItems | |
string[] | paths = new string[] { "main" } |
FlowGraphItemType | itemType = FlowGraphItemType.Enemy |
string | markerName = "" |
FlowGraphItemCustomInfo | customItemInfo = FlowGraphItemCustomInfo.Default |
int | minCount = 1 |
int | maxCount = 4 |
LayoutFlowNodeHandler_SpawnItemMethod | spawnMethod = LayoutFlowNodeHandler_SpawnItemMethod.LinearDifficulty |
AnimationCurve | spawnDistributionCurve = AnimationCurve.Linear(0, 0, 1, 1) |
float | spawnDistributionVariance = 0.2f |
float | minSpawnDifficulty = 0.0f |
float | spawnProbability = 1.0f |
bool | showDifficulty = false |
Color | difficultyInfoColor = new Color(0, 0, 0.5f) |
Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask | |
string | description = "" |
Protected Member Functions | |
override bool | Validate (FlowTaskExecContext context, FlowTaskExecInput input, ref string errorMessage, ref FlowTaskExecutionResult executionResult) |
override void | HandleItemSpawn (FlowLayoutGraphNode node, FlowItem item) |
Additional Inherited Members | |
Public Member Functions inherited from DungeonArchitect.Flow.Domains.Layout.Tasks.LayoutBaseFlowTaskSpawnItems | |
override FlowTaskExecOutput | Execute (FlowTaskExecContext context, FlowTaskExecInput input) |
Definition at line 9 of file GridFlowLayoutTaskSpawnItems.cs.