Dungeon Architect
17.0.0
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Public Member Functions | |
override FlowTaskExecOutput | Execute (FlowTaskExecContext context, FlowTaskExecInput input) |
Public Attributes | |
string | markerName = "Rock" |
int | noiseOctaves = 4 |
float | noiseFrequency = 0.01f |
float | noiseValuePower = 0 |
int | numSteps = 4 |
float | minHeight = -20 |
float | maxHeight = -5 |
float | seaLevel = -10 |
Color | landColor = new Color(0.4f, 0.2f, 0) |
Color | seaColor = new Color(0, 0, 0.4f) |
float | minColorMultiplier = 0.1f |
Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask | |
string | description = "" |
Definition at line 8 of file TilemapBaseFlowTaskCreateElevations.cs.