Dungeon Architect  17.0.0
DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskCreateElevations Class Reference
Inheritance diagram for DungeonArchitect.Flow.Domains.Tilemap.Tasks.TilemapBaseFlowTaskCreateElevations:
DungeonArchitect.Flow.Exec.FlowExecTask DungeonArchitect.Flow.Impl.GridFlow.Tasks.GridFlowTilemapTaskCreateElevations

Public Member Functions

override FlowTaskExecOutput Execute (FlowTaskExecContext context, FlowTaskExecInput input)
 

Public Attributes

string markerName = "Rock"
 
int noiseOctaves = 4
 
float noiseFrequency = 0.01f
 
float noiseValuePower = 0
 
int numSteps = 4
 
float minHeight = -20
 
float maxHeight = -5
 
float seaLevel = -10
 
Color landColor = new Color(0.4f, 0.2f, 0)
 
Color seaColor = new Color(0, 0, 0.4f)
 
float minColorMultiplier = 0.1f
 
- Public Attributes inherited from DungeonArchitect.Flow.Exec.FlowExecTask
string description = ""
 

Detailed Description

Definition at line 8 of file TilemapBaseFlowTaskCreateElevations.cs.


The documentation for this class was generated from the following file: