Dungeon Architect
17.0.0
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Public Member Functions | |
FFlowAgPathingSystem (long maxFramesToProcess) | |
void | RegisterGrowthSystem (FlowLayoutGraphNode startNode, FlowLayoutStaticGrowthState staticState, int count=1) |
void | Execute (int numParallelSearches) |
Properties | |
bool | FoundResult [get] |
bool | Timeout [get] |
FFlowLayoutPathingSystemResult | Result [get] |
Maintains a list of growth systems and runs them in parallel till the first solution is found. This also avoids a single solution to from getting stuck and taking a very long time, as multiple paths are being explored at the same time
Definition at line 338 of file FlowLayoutGraphPathUtils.cs.