Dungeon Architect  17.0.0
DungeonArchitect.Flow.Domains.Layout.Pathing.FFlowAgPathingSystem Class Reference

Public Member Functions

 FFlowAgPathingSystem (long maxFramesToProcess)
 
void RegisterGrowthSystem (FlowLayoutGraphNode startNode, FlowLayoutStaticGrowthState staticState, int count=1)
 
void Execute (int numParallelSearches)
 

Properties

bool FoundResult [get]
 
bool Timeout [get]
 
FFlowLayoutPathingSystemResult Result [get]
 

Detailed Description

Maintains a list of growth systems and runs them in parallel till the first solution is found. This also avoids a single solution to from getting stuck and taking a very long time, as multiple paths are being explored at the same time

Definition at line 338 of file FlowLayoutGraphPathUtils.cs.


The documentation for this class was generated from the following file: