Dungeon Architect  17.0.0
DungeonArchitect.Editors.Timer Class Reference

Ticks every few milli-seconds More...

Public Member Functions

delegate void OnTick (float elapsedTime)
 
void Update (float deltaSeconds)
 Update should be called once per frame More...
 

Properties

float Hertz [get, set]
 Ticks per second More...
 

Events

OnTick Tick
 

Detailed Description

Ticks every few milli-seconds

Definition at line 8 of file Timer.cs.

Member Function Documentation

◆ Update()

void DungeonArchitect.Editors.Timer.Update ( float  deltaSeconds)

Update should be called once per frame

Parameters
deltaSecondsThe frame time between calls

Definition at line 45 of file Timer.cs.

Property Documentation

◆ Hertz

float DungeonArchitect.Editors.Timer.Hertz
getset

Ticks per second

Definition at line 14 of file Timer.cs.


The documentation for this class was generated from the following file: