Ticks every few milli-seconds
More...
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delegate void | OnTick (float elapsedTime) |
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void | Update (float deltaSeconds) |
| Update should be called once per frame More...
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Ticks every few milli-seconds
Definition at line 8 of file Timer.cs.
◆ Update()
void DungeonArchitect.Editors.Timer.Update |
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float |
deltaSeconds | ) |
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Update should be called once per frame
- Parameters
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deltaSeconds | The frame time between calls |
Definition at line 45 of file Timer.cs.
◆ Hertz
float DungeonArchitect.Editors.Timer.Hertz |
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getset |
Ticks per second
Definition at line 14 of file Timer.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Editor/Utils/Timer.cs