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override string | GetCaption (GraphNode node) |
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override Color | GetPinColor (GraphNode node) |
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override Color | GetBodyColor (GraphNode node) |
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override Vector2 | GetContentScreenSize (GraphNode node, GUIStyle style) |
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override void | DrawNodeContent (UIRenderer renderer, GraphNode node, GUIStyle style, Rect bounds) |
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virtual Color | getBackgroundColor (GraphNode node) |
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virtual void | DrawTextCentered (UIRenderer renderer, GraphRendererContext rendererContext, GraphNode node, GraphCamera camera, string text) |
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virtual void | DrawTextCentered (UIRenderer renderer, GraphRendererContext rendererContext, GraphNode node, GraphCamera camera, string text, Vector2 offset) |
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void | DrawNodeTexture (UIRenderer renderer, GraphRendererContext rendererContext, GraphNode node, GraphCamera camera, string textureName) |
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The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Editor/EditorWindows/SnapEditor/Widgets/GraphEditors/NodeRenderers/GrammarExecRuleNodeRenderer.cs