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OnFlowLayoutGraphItemRendered | FlowAbstractGraphItemRendered |
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virtual Color | getBackgroundColor (GraphNode node) |
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virtual void | DrawTextCentered (UIRenderer renderer, GraphRendererContext rendererContext, GraphNode node, GraphCamera camera, string text) |
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virtual void | DrawTextCentered (UIRenderer renderer, GraphRendererContext rendererContext, GraphNode node, GraphCamera camera, string text, Vector2 offset) |
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void | DrawNodeTexture (UIRenderer renderer, GraphRendererContext rendererContext, GraphNode node, GraphCamera camera, string textureName) |
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The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Editor/EditorWindows/FlowEditor/Widgets/GraphEditors/PreviewTilemapGraphEditor/FlowPreviewTilemapNodeRenderer.cs