Dungeon Architect
17.0.0
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Public Member Functions | |
override void | OnPostDungeonBuild (Dungeon dungeon, DungeonModel model) |
Called after the dungeon is completely built More... | |
bool | GetModuleInfo (Vector3 position, out SnapQueryModuleInfo outModule) |
GameObject | GetModuleGameObject (Vector3 position) |
GameObject[] | GetModuleIncomingDoors (Vector3 position) |
GameObject[] | GetModuleOutgoingDoors (Vector3 position) |
GameObject[] | GetModuleDoors (Vector3 position) |
Public Member Functions inherited from DungeonArchitect.DungeonEventListener | |
virtual void | OnPostDungeonLayoutBuild (Dungeon dungeon, DungeonModel model) |
Called after the layout is built in memory, but before the markers are emitted More... | |
virtual void | OnDungeonMarkersEmitted (Dungeon dungeon, DungeonModel model, LevelMarkerList markers) |
Called after all the markers have been emitted for the level (but before the theming engine is run on those markers) This gives you an opportunity to modify the markers More... | |
virtual void | OnPreDungeonBuild (Dungeon dungeon, DungeonModel model) |
Called before the dungeon is built More... | |
virtual void | OnPreDungeonDestroy (Dungeon dungeon) |
Called after the dungeon is destroyed More... | |
virtual void | OnDungeonDestroyed (Dungeon dungeon) |
Called after the dungeon is destroyed More... | |
Public Attributes | |
SnapQueryModuleInfo[] | modules |
Definition at line 30 of file SnapQuery.cs.
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virtual |
Called after the dungeon is completely built
model | The dungeon model |
Reimplemented from DungeonArchitect.DungeonEventListener.
Definition at line 35 of file SnapQuery.cs.