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static bool | IsCorridor (CellType type) |
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static bool | IsRoomCorridor (CellType typeA, CellType typeB) |
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static void | GetRoomConnectionPointsForTiledMode (Rectangle bounds, ref List< IntVector > positions, bool skipCornersOnPathSelection) |
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static bool | AreAdjacentCellsReachable (GridDungeonModel gridModel, int cellIdA, int cellIdB) |
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static int[] | GetCellCluster (GridDungeonModel gridModel, int sampleCellId) |
| Finds all the nearby tiles that belong to the same cluster More...
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static void | GetAdjacentCorridors (GridDungeonModel gridModel, int startCellId, ref List< int > OutConnectedCorridors, ref List< int > OutConnectedRooms) |
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Definition at line 5 of file GridBuilderUtils.cs.
◆ GetCellCluster()
static int [] DungeonArchitect.Builders.Grid.GridBuilderUtils.GetCellCluster |
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GridDungeonModel |
gridModel, |
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int |
sampleCellId |
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) |
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static |
Finds all the nearby tiles that belong to the same cluster
- Parameters
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gridModel | |
corridorTileCellId | |
- Returns
Definition at line 86 of file GridBuilderUtils.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/Grid/Utils/GridBuilderUtils.cs