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Dungeon Architect
17.0.0
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This volume replaces any specified markers found in the scene before theming is applied to it. This helps in having more control over the generated dungeon, e.g. remove / add doors, walls etc More...
Public Attributes | |
| MarkerReplacementEntry[] | replacements |
Public Attributes inherited from DungeonArchitect.Volume | |
| Dungeon | dungeon |
| bool | mode2D = false |
Additional Inherited Members | |
Public Member Functions inherited from DungeonArchitect.Volume | |
| Bounds | GetBounds () |
| Gets the bounds of the volume More... | |
| void | GetVolumeGridTransform (out IntVector positionGrid, out IntVector scaleGrid, Vector3 LogicalGridSize) |
| Gets the position and scale of the volume in grid space More... | |
Protected Attributes inherited from DungeonArchitect.Volume | |
| Color | COLOR_WIRE = Color.yellow |
| Color | COLOR_SOLID_DESELECTED = new Color(1, 1, 0, 0.0f) |
| Color | COLOR_SOLID = new Color(1, 1, 0, 0.1f) |
This volume replaces any specified markers found in the scene before theming is applied to it. This helps in having more control over the generated dungeon, e.g. remove / add doors, walls etc
Definition at line 18 of file MarkerReplaceVolume.cs.