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Dungeon Architect
17.0.0
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Public Member Functions | |
| void | BuildNavMesh () |
Public Attributes | |
| bool | enableRuntimeNavigation = false |
| Should dynamic navigation be created during runtime (For NPC AI) More... | |
| Vector3 | boundsPadding = Vector3.zero |
| bool | bakeTerrain = true |
| Terrain | terrain |
Definition at line 15 of file DungeonRuntimeNavigation.cs.
| bool DungeonArchitect.DungeonRuntimeNavigation.enableRuntimeNavigation = false |
Should dynamic navigation be created during runtime (For NPC AI)
Definition at line 20 of file DungeonRuntimeNavigation.cs.