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Dungeon Architect
17.0.0
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Listen to various dungeon events during the build and destroy phase More...
Public Member Functions | |
virtual void | OnPostDungeonLayoutBuild (Dungeon dungeon, DungeonModel model) |
Called after the layout is built in memory, but before the markers are emitted More... | |
virtual void | OnDungeonMarkersEmitted (Dungeon dungeon, DungeonModel model, LevelMarkerList markers) |
Called after all the markers have been emitted for the level (but before the theming engine is run on those markers) This gives you an opportunity to modify the markers More... | |
virtual void | OnPreDungeonBuild (Dungeon dungeon, DungeonModel model) |
Called before the dungeon is built More... | |
virtual void | OnPostDungeonBuild (Dungeon dungeon, DungeonModel model) |
Called after the dungeon is completely built More... | |
virtual void | OnPreDungeonDestroy (Dungeon dungeon) |
Called after the dungeon is destroyed More... | |
virtual void | OnDungeonDestroyed (Dungeon dungeon) |
Called after the dungeon is destroyed More... | |
Listen to various dungeon events during the build and destroy phase
Definition at line 11 of file DungeonEventListener.cs.
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virtual |
Called after the dungeon is destroyed
model | The dungeon model |
Reimplemented in DungeonArchitect.LevelStreaming.DungeonItemGroup, DungeonArchitect.Landscape.LandscapeTransformerBase, DungeonArchitect.Builders.SnapGridFlow.SnapGridFlowVisibilityGraph, and DungeonArchitect.Builders.SnapGridFlow.DebugVisuals.SnapGridFlowDebugVisualizer.
Definition at line 48 of file DungeonEventListener.cs.
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virtual |
Called after all the markers have been emitted for the level (but before the theming engine is run on those markers) This gives you an opportunity to modify the markers
dungeon | |
model |
Reimplemented in DungeonArchitect.RoomDesigner.DungeonRoomDesignerHook.
Definition at line 24 of file DungeonEventListener.cs.
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virtual |
Called after the dungeon is completely built
model | The dungeon model |
Reimplemented in DungeonArchitect.Navigation.NavigationBuildInvoker, DungeonArchitect.Flow.Items.FlowItemMetadataResolver, DungeonArchitect.Splatmap.DungeonSplatmapVisualizer, DungeonArchitect.MeshMerger, DungeonArchitect.LevelStreaming.DungeonItemGroup, DungeonArchitect.Builders.SnapGridFlow.SnapGridFlowVisibilityGraph, DungeonArchitect.Builders.SnapGridFlow.DebugVisuals.SnapGridFlowDebugVisualizer, DungeonArchitect.Builders.Snap.SnapQuery, DungeonArchitect.Builders.Grid.GridDungeonQuery, and DungeonArchitect.Builders.Grid.GridDungeonItemGroup.
Definition at line 36 of file DungeonEventListener.cs.
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virtual |
Called after the layout is built in memory, but before the markers are emitted
model | The dungeon model |
Reimplemented in DungeonArchitect.RoomDesigner.DungeonRoomDesignerHook, and DungeonArchitect.Landscape.LandscapeTransformerBase.
Definition at line 16 of file DungeonEventListener.cs.
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virtual |
Called before the dungeon is built
model | The dungeon model |
Definition at line 30 of file DungeonEventListener.cs.
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virtual |
Called after the dungeon is destroyed
model | The dungeon model |
Reimplemented in DungeonArchitect.Builders.Grid.GridDungeonQuery.
Definition at line 42 of file DungeonEventListener.cs.