Dungeon Architect
17.0.0
|
Editor tooling for the grid based dungeon builder. Lets you paint with a grid based brush More...
Public Member Functions | |
float | GetCursorHeight () |
void | SetElevationDelta (int delta) |
GridDungeonModel | GetDungeonModelGrid () |
Public Member Functions inherited from DungeonArchitect.DungeonPaintMode | |
DungeonConfig | GetDungeonConfig () |
Gets the configuration of the dungeon More... | |
DungeonModel | GetDungeonModel () |
Gets the model used by the owning dungeon More... | |
Dungeon | GetDungeon () |
Gets the owning dungeon More... | |
T | GetSiblingComponent< T > () |
Public Attributes | |
int | cursorLogicalHeight = 0 |
The height of the cursor in grid cooridnates. Can also be changed with the mouse wheel in the editor when activated More... | |
float | overlayOpacity = 0.1f |
The opacity of the overlay colored tiles More... | |
bool | mode2D = false |
Indicates if the painting is to be done in 2D mode (for 2D dungeons) This flag is used for the editor tooling. The model still stores it in 3D More... | |
int | brushSize = 1 |
The size of the brush. This would create a brush of size NxN More... | |
Additional Inherited Members | |
Protected Attributes inherited from DungeonArchitect.DungeonPaintMode | |
Dungeon | dungeon |
DungeonModel | dungeonModel |
DungeonConfig | dungeonConfig |
Editor tooling for the grid based dungeon builder. Lets you paint with a grid based brush
Definition at line 11 of file DungeonPaintModeGrid.cs.
int DungeonArchitect.Builders.Grid.DungeonPaintModeGrid.brushSize = 1 |
The size of the brush. This would create a brush of size NxN
Definition at line 32 of file DungeonPaintModeGrid.cs.
int DungeonArchitect.Builders.Grid.DungeonPaintModeGrid.cursorLogicalHeight = 0 |
The height of the cursor in grid cooridnates. Can also be changed with the mouse wheel in the editor when activated
Definition at line 16 of file DungeonPaintModeGrid.cs.
bool DungeonArchitect.Builders.Grid.DungeonPaintModeGrid.mode2D = false |
Indicates if the painting is to be done in 2D mode (for 2D dungeons) This flag is used for the editor tooling. The model still stores it in 3D
Definition at line 27 of file DungeonPaintModeGrid.cs.
float DungeonArchitect.Builders.Grid.DungeonPaintModeGrid.overlayOpacity = 0.1f |
The opacity of the overlay colored tiles
Definition at line 21 of file DungeonPaintModeGrid.cs.