| Add(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
| Add(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| BaryCentric(Vector2 a, Vector2 b, Vector2 c, float u, float v) | SharpNav.Geometry.Vector2 | static |
| BaryCentric(ref Vector2 a, ref Vector2 b, ref Vector2 c, float u, float v, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Clamp(Vector2 vec, Vector2 min, Vector2 max) | SharpNav.Geometry.Vector2 | static |
| Clamp(ref Vector2 vec, ref Vector2 min, ref Vector2 max, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| ComponentMax(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
| ComponentMax(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| ComponentMin(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
| ComponentMin(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Divide(Vector2 vector, float scale) | SharpNav.Geometry.Vector2 | static |
| Divide(ref Vector2 vector, float scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Divide(Vector2 vector, Vector2 scale) | SharpNav.Geometry.Vector2 | static |
| Divide(ref Vector2 vector, ref Vector2 scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Dot(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| Dot(ref Vector2 left, ref Vector2 right, out float result) | SharpNav.Geometry.Vector2 | static |
| Equals(object obj) | SharpNav.Geometry.Vector2 | |
| Equals(Vector2 other) | SharpNav.Geometry.Vector2 | |
| GetHashCode() | SharpNav.Geometry.Vector2 | |
| Length | SharpNav.Geometry.Vector2 | |
| LengthSquared | SharpNav.Geometry.Vector2 | |
| Lerp(Vector2 a, Vector2 b, float blend) | SharpNav.Geometry.Vector2 | static |
| Lerp(ref Vector2 a, ref Vector2 b, float blend, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Max(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| Min(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| Multiply(Vector2 vector, float scale) | SharpNav.Geometry.Vector2 | static |
| Multiply(ref Vector2 vector, float scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Multiply(Vector2 vector, Vector2 scale) | SharpNav.Geometry.Vector2 | static |
| Multiply(ref Vector2 vector, ref Vector2 scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Normalize() | SharpNav.Geometry.Vector2 | |
| Normalize(Vector2 vec) | SharpNav.Geometry.Vector2 | static |
| Normalize(ref Vector2 vec, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| Normalized() | SharpNav.Geometry.Vector2 | |
| One | SharpNav.Geometry.Vector2 | static |
| operator!=(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| operator*(Vector2 vec, float scale) | SharpNav.Geometry.Vector2 | static |
| operator*(float scale, Vector2 vec) | SharpNav.Geometry.Vector2 | static |
| operator*(Vector2 vec, Vector2 scale) | SharpNav.Geometry.Vector2 | static |
| operator+(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| operator-(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| operator-(Vector2 vec) | SharpNav.Geometry.Vector2 | static |
| operator/(Vector2 vec, float scale) | SharpNav.Geometry.Vector2 | static |
| operator==(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| PerpDot(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
| PerpDot(ref Vector2 left, ref Vector2 right, out float result) | SharpNav.Geometry.Vector2 | static |
| PerpendicularLeft | SharpNav.Geometry.Vector2 | |
| PerpendicularRight | SharpNav.Geometry.Vector2 | |
| Subtract(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
| Subtract(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
| this[int index] | SharpNav.Geometry.Vector2 | |
| ToString() | SharpNav.Geometry.Vector2 | |
| UnitX | SharpNav.Geometry.Vector2 | static |
| UnitY | SharpNav.Geometry.Vector2 | static |
| Vector2(float value) | SharpNav.Geometry.Vector2 | |
| Vector2(float x, float y) | SharpNav.Geometry.Vector2 | |
| Vector2(Vector2 v) | SharpNav.Geometry.Vector2 | |
| Vector2(Vector3 v) | SharpNav.Geometry.Vector2 | |
| X | SharpNav.Geometry.Vector2 | |
| Y | SharpNav.Geometry.Vector2 | |
| Yx | SharpNav.Geometry.Vector2 | |
| Zero | SharpNav.Geometry.Vector2 | static |