Add(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
Add(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
BaryCentric(Vector2 a, Vector2 b, Vector2 c, float u, float v) | SharpNav.Geometry.Vector2 | static |
BaryCentric(ref Vector2 a, ref Vector2 b, ref Vector2 c, float u, float v, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Clamp(Vector2 vec, Vector2 min, Vector2 max) | SharpNav.Geometry.Vector2 | static |
Clamp(ref Vector2 vec, ref Vector2 min, ref Vector2 max, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
ComponentMax(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
ComponentMax(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
ComponentMin(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
ComponentMin(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Divide(Vector2 vector, float scale) | SharpNav.Geometry.Vector2 | static |
Divide(ref Vector2 vector, float scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Divide(Vector2 vector, Vector2 scale) | SharpNav.Geometry.Vector2 | static |
Divide(ref Vector2 vector, ref Vector2 scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Dot(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
Dot(ref Vector2 left, ref Vector2 right, out float result) | SharpNav.Geometry.Vector2 | static |
Equals(object obj) | SharpNav.Geometry.Vector2 | |
Equals(Vector2 other) | SharpNav.Geometry.Vector2 | |
GetHashCode() | SharpNav.Geometry.Vector2 | |
Length | SharpNav.Geometry.Vector2 | |
LengthSquared | SharpNav.Geometry.Vector2 | |
Lerp(Vector2 a, Vector2 b, float blend) | SharpNav.Geometry.Vector2 | static |
Lerp(ref Vector2 a, ref Vector2 b, float blend, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Max(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
Min(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
Multiply(Vector2 vector, float scale) | SharpNav.Geometry.Vector2 | static |
Multiply(ref Vector2 vector, float scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Multiply(Vector2 vector, Vector2 scale) | SharpNav.Geometry.Vector2 | static |
Multiply(ref Vector2 vector, ref Vector2 scale, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Normalize() | SharpNav.Geometry.Vector2 | |
Normalize(Vector2 vec) | SharpNav.Geometry.Vector2 | static |
Normalize(ref Vector2 vec, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
Normalized() | SharpNav.Geometry.Vector2 | |
One | SharpNav.Geometry.Vector2 | static |
operator!=(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
operator*(Vector2 vec, float scale) | SharpNav.Geometry.Vector2 | static |
operator*(float scale, Vector2 vec) | SharpNav.Geometry.Vector2 | static |
operator*(Vector2 vec, Vector2 scale) | SharpNav.Geometry.Vector2 | static |
operator+(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
operator-(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
operator-(Vector2 vec) | SharpNav.Geometry.Vector2 | static |
operator/(Vector2 vec, float scale) | SharpNav.Geometry.Vector2 | static |
operator==(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
PerpDot(Vector2 left, Vector2 right) | SharpNav.Geometry.Vector2 | static |
PerpDot(ref Vector2 left, ref Vector2 right, out float result) | SharpNav.Geometry.Vector2 | static |
PerpendicularLeft | SharpNav.Geometry.Vector2 | |
PerpendicularRight | SharpNav.Geometry.Vector2 | |
Subtract(Vector2 a, Vector2 b) | SharpNav.Geometry.Vector2 | static |
Subtract(ref Vector2 a, ref Vector2 b, out Vector2 result) | SharpNav.Geometry.Vector2 | static |
this[int index] | SharpNav.Geometry.Vector2 | |
ToString() | SharpNav.Geometry.Vector2 | |
UnitX | SharpNav.Geometry.Vector2 | static |
UnitY | SharpNav.Geometry.Vector2 | static |
Vector2(float value) | SharpNav.Geometry.Vector2 | |
Vector2(float x, float y) | SharpNav.Geometry.Vector2 | |
Vector2(Vector2 v) | SharpNav.Geometry.Vector2 | |
Vector2(Vector3 v) | SharpNav.Geometry.Vector2 | |
X | SharpNav.Geometry.Vector2 | |
Y | SharpNav.Geometry.Vector2 | |
Yx | SharpNav.Geometry.Vector2 | |
Zero | SharpNav.Geometry.Vector2 | static |