Dungeon Architect  17.0.0
SharpNav.Crowds.ObstacleAvoidanceQuery Member List

This is the complete list of members for SharpNav.Crowds.ObstacleAvoidanceQuery, including all inherited members.

AddCircle(Vector3 pos, float rad, Vector3 vel, Vector3 dvel)SharpNav.Crowds.ObstacleAvoidanceQuery
AddSegment(Vector3 p, Vector3 q)SharpNav.Crowds.ObstacleAvoidanceQuery
IntersectRaySegment(Vector3 ap, Vector3 u, Vector3 bp, Vector3 bq, ref float t)SharpNav.Crowds.ObstacleAvoidanceQuery
ObstacleAvoidanceQuery(int maxCircles, int maxSegments)SharpNav.Crowds.ObstacleAvoidanceQuery
Prepare(Vector3 position, Vector3 desiredVel)SharpNav.Crowds.ObstacleAvoidanceQuery
ProcessSample(Vector3 vcand, float cs, Vector3 position, float radius, Vector3 vel, Vector3 desiredVel) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery)SharpNav.Crowds.ObstacleAvoidanceQuery
Reset()SharpNav.Crowds.ObstacleAvoidanceQuery
SampleVelocityAdaptive(Vector3 position, float radius, float vmax, Vector3 vel, Vector3 desiredVel, ref Vector3 nvel, ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery)SharpNav.Crowds.ObstacleAvoidanceQuery
SampleVelocityGrid(Vector3 pos, float rad, float vmax, Vector3 vel, Vector3 desiredVel, ref Vector3 nvel, ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery)SharpNav.Crowds.ObstacleAvoidanceQuery
SweepCircleCircle(Vector3 center0, float radius0, Vector3 v, Vector3 center1, float radius1, ref float tmin, ref float tmax) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery)SharpNav.Crowds.ObstacleAvoidanceQuery