Dungeon Architect
17.0.0
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This is the complete list of members for SharpNav.Crowds.ObstacleAvoidanceQuery, including all inherited members.
AddCircle(Vector3 pos, float rad, Vector3 vel, Vector3 dvel) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
AddSegment(Vector3 p, Vector3 q) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
IntersectRaySegment(Vector3 ap, Vector3 u, Vector3 bp, Vector3 bq, ref float t) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
ObstacleAvoidanceQuery(int maxCircles, int maxSegments) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
Prepare(Vector3 position, Vector3 desiredVel) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
ProcessSample(Vector3 vcand, float cs, Vector3 position, float radius, Vector3 vel, Vector3 desiredVel) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
Reset() | SharpNav.Crowds.ObstacleAvoidanceQuery | |
SampleVelocityAdaptive(Vector3 position, float radius, float vmax, Vector3 vel, Vector3 desiredVel, ref Vector3 nvel, ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
SampleVelocityGrid(Vector3 pos, float rad, float vmax, Vector3 vel, Vector3 desiredVel, ref Vector3 nvel, ObstacleAvoidanceParams parameters) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery) | SharpNav.Crowds.ObstacleAvoidanceQuery | |
SweepCircleCircle(Vector3 center0, float radius0, Vector3 v, Vector3 center1, float radius1, ref float tmin, ref float tmax) (defined in SharpNav.Crowds.ObstacleAvoidanceQuery) | SharpNav.Crowds.ObstacleAvoidanceQuery |