Dungeon Architect  17.0.0
SharpNav.Crowds.Agent Member List

This is the complete list of members for SharpNav.Crowds.Agent, including all inherited members.

Agent(int maxPath, int agentIndex) (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
AgentIndex (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
AgentMaxNeighbors (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agentstatic
Boundary (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
CornerCount (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
CornerFlags (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
CornerPolys (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
CornerVerts (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Corridor (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
DesiredSpeed (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
DesiredVel (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Disp (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Equals(Agent other) (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Equals(object obj) (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
GetHashCode() (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Integrate(float dt)SharpNav.Crowds.Agent
IsActive (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
IsPartial (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
NeighborCount (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Neighbors (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
NVel (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
operator!=(Agent left, Agent right) (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agentstatic
operator==(Agent left, Agent right) (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agentstatic
Parameters (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
Position (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
RequestMoveTarget(int reference, Vector3 pos)SharpNav.Crowds.Agent
RequestMoveTargetReplan(int reference, Vector3 pos)SharpNav.Crowds.Agent
RequestMoveVelocity(Vector3 vel)SharpNav.Crowds.Agent
Reset(int reference, Vector3 nearest) (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
ResetMoveTarget()SharpNav.Crowds.Agent
State (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
TargetPathqRef (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
TargetPosition (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
TargetRef (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
TargetReplan (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
TargetReplanTime (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
TargetState (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
topologyOptTime (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
ToString() (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent
UpdateAgentParameters(AgentParams parameters)SharpNav.Crowds.Agent
Vel (defined in SharpNav.Crowds.Agent)SharpNav.Crowds.Agent