Dungeon Architect
17.0.0
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Public Member Functions | |
GameObjectVisibilityGraphNode (GameObject gameObject) | |
GameObjectVisibilityGraphNode (GameObject[] gameObjects) | |
override void | SetVisibleImpl (bool visible) |
override Bounds | CalculateBounds () |
Public Member Functions inherited from DungeonArchitect.Visibility.VisibilityGraphNode | |
void | Initialize () |
void | AddConnection (VisibilityGraphNode node) |
virtual bool | IsVisible () |
void | SetVisible (bool visible) |
Additional Inherited Members | |
Properties inherited from DungeonArchitect.Visibility.VisibilityGraphNode | |
VisibilityGraphNode[] | ConnectedNodes [get] |
Bounds | Bounds [get] |
Definition at line 6 of file GameObjectVisibilityGraphNode.cs.