Dungeon Architect  17.0.0
DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode Class Reference
Inheritance diagram for DungeonArchitect.Visibility.Impl.GameObjectVisibilityGraphNode:
DungeonArchitect.Visibility.VisibilityGraphNode

Public Member Functions

 GameObjectVisibilityGraphNode (GameObject gameObject)
 
 GameObjectVisibilityGraphNode (GameObject[] gameObjects)
 
override void SetVisibleImpl (bool visible)
 
override Bounds CalculateBounds ()
 
- Public Member Functions inherited from DungeonArchitect.Visibility.VisibilityGraphNode
void Initialize ()
 
void AddConnection (VisibilityGraphNode node)
 
virtual bool IsVisible ()
 
void SetVisible (bool visible)
 

Additional Inherited Members

- Properties inherited from DungeonArchitect.Visibility.VisibilityGraphNode
VisibilityGraphNode[] ConnectedNodes [get]
 
Bounds Bounds [get]
 

Detailed Description

Definition at line 6 of file GameObjectVisibilityGraphNode.cs.


The documentation for this class was generated from the following file: