|  | 
| bool | GetFloat (string key, ref float value) | 
|  | 
| bool | GetInt (string key, ref int value) | 
|  | 
| bool | GetString (string key, ref string value) | 
|  | 
| bool | GetVector3 (string key, ref Vector3 value) | 
|  | 
| bool | GetVector2 (string key, ref Vector2 value) | 
|  | 
| void | Set (string key, float value) | 
|  | 
| void | Set (string key, int value) | 
|  | 
| void | Set (string key, string value) | 
|  | 
| void | Set (string key, Vector3 value) | 
|  | 
| void | Set (string key, Vector2 value) | 
|  | 
Definition at line 28 of file KeyValueData.cs.
 
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Common/KeyValueData.cs