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bool | GetFloat (string key, ref float value) |
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bool | GetInt (string key, ref int value) |
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bool | GetString (string key, ref string value) |
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bool | GetVector3 (string key, ref Vector3 value) |
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bool | GetVector2 (string key, ref Vector2 value) |
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void | Set (string key, float value) |
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void | Set (string key, int value) |
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void | Set (string key, string value) |
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void | Set (string key, Vector3 value) |
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void | Set (string key, Vector2 value) |
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Definition at line 28 of file KeyValueData.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Common/KeyValueData.cs