Definition at line 198 of file GraphOperations.cs.
◆ HandleNodeInput()
static bool DungeonArchitect.UI.Widgets.GraphEditors.GraphInputHandler.HandleNodeInput |
( |
GraphNode |
node, |
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Event |
e, |
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GraphEditor |
graphEditor, |
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UISystem |
uiSystem |
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) |
| |
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static |
Handles user input (keyboard and mouse)
- Parameters
-
e | Input event |
camera | Graph camera to convert to / from screen to world coordinates |
- Returns
- true if the input was processed, false otherwise.
Definition at line 206 of file GraphOperations.cs.
◆ HandlePinInput()
static bool DungeonArchitect.UI.Widgets.GraphEditors.GraphInputHandler.HandlePinInput |
( |
GraphPin |
pin, |
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|
Event |
e, |
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GraphEditor |
graphEditor, |
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UISystem |
uiSystem |
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) |
| |
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static |
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/GraphEditor/GraphOperations.cs