Dungeon Architect  17.0.0
DungeonArchitect.UI.Widgets.GraphEditors.GraphInputHandler Class Reference

Static Public Member Functions

static bool HandleNodeInput (GraphNode node, Event e, GraphEditor graphEditor, UISystem uiSystem)
 Handles user input (keyboard and mouse) More...
 
static bool HandlePinInput (GraphPin pin, Event e, GraphEditor graphEditor, UISystem uiSystem)
 Handles the mouse input and returns true if handled More...
 

Detailed Description

Definition at line 198 of file GraphOperations.cs.

Member Function Documentation

◆ HandleNodeInput()

static bool DungeonArchitect.UI.Widgets.GraphEditors.GraphInputHandler.HandleNodeInput ( GraphNode  node,
Event  e,
GraphEditor  graphEditor,
UISystem  uiSystem 
)
static

Handles user input (keyboard and mouse)

Parameters
eInput event
cameraGraph camera to convert to / from screen to world coordinates
Returns
true if the input was processed, false otherwise.

Definition at line 206 of file GraphOperations.cs.

◆ HandlePinInput()

static bool DungeonArchitect.UI.Widgets.GraphEditors.GraphInputHandler.HandlePinInput ( GraphPin  pin,
Event  e,
GraphEditor  graphEditor,
UISystem  uiSystem 
)
static

Handles the mouse input and returns true if handled

Definition at line 259 of file GraphOperations.cs.


The documentation for this class was generated from the following file: