Definition at line 9 of file GraphEditorUtils.cs.
◆ AddToAsset() [1/2]
static void DungeonArchitect.UI.Widgets.GraphEditors.GraphEditorUtils.AddToAsset |
( |
UIPlatform |
platform, |
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|
Object |
assetObject, |
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GraphLink |
link |
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) |
| |
|
static |
Adds the node to the graph asset so it can be serialized to disk
- Parameters
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graph | The owning graph |
link | The link to add to the graph |
Definition at line 16 of file GraphEditorUtils.cs.
◆ AddToAsset() [2/2]
static void DungeonArchitect.UI.Widgets.GraphEditors.GraphEditorUtils.AddToAsset |
( |
UIPlatform |
platform, |
|
|
Object |
assetObject, |
|
|
GraphNode |
node |
|
) |
| |
|
static |
Adds the node to the graph asset so it can be serialized to disk
- Parameters
-
graph | The owning graph |
node | The node to add to the graph |
Definition at line 26 of file GraphEditorUtils.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/GraphEditor/GraphEditorUtils.cs