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Color | backgroundColor = new Color(0.2f, 0.2f, 0.2f) |
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Color | gridLineColorThick = new Color(1, 1, 1, 0.1f) |
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Color | gridLineColorThin = new Color(1, 1, 1, 0.05f) |
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float | gridCellSpacing = 20 |
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bool | gridScaling = false |
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int | gridNumCells = 150 |
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string | branding = "Dungeon Architect" |
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Color | brandingColor = new Color(1, 1, 1, 0.1f) |
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int | brandingSize = 40 |
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string | readonlyText = "[READ ONLY]" |
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Color | readonlyColor = new Color(1, 1, .5f, 0.4f) |
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int | readonlySize = 40 |
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Color | overlayTextColorLo = new Color(1, 1, 1, 0.2f) |
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Color | overlayTextColorHi = new Color(1, 1, 1, 0.6f) |
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Color | selectionBoxColor = new Color(1, 0.6f, 0, 0.6f) |
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Color | commentTextColor = Color.white |
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bool | displayAssetFilename = true |
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Definition at line 22 of file GraphEditor.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/GraphEditor/GraphEditor.cs