The resource filename constants used by dungeon architect editor
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static readonly string | TEXTURE_GO_NODE_SELECTION = "graph_node_go_selection" |
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static readonly string | TEXTURE_GO_NODE_FRAME = "graph_node_go_frame" |
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static readonly string | TEXTURE_GO_NODE_BG = "graph_node_go_bg" |
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static readonly string | TEXTURE_PIN_GLOW = "graph_pin_glow" |
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static readonly string | TEXTURE_MULTI_GO_NODE_FRAME = "graph_node_multi_go_frame" |
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static readonly string | TEXTURE_MARKER_NODE_SELECTION = "graph_node_marker_selection" |
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static readonly string | TEXTURE_MARKER_NODE_FRAME = "graph_node_marker_frame" |
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static readonly string | TEXTURE_MARKER_EMITTER_NODE_FRAME = "graph_node_marker_emitter_frame" |
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static readonly string | TEXTURE_MARKER_NODE_BG = "graph_node_marker_bg" |
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static readonly string | TEXTURE_CURSOR_RING = "sc_cursor_circle" |
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static readonly string | TEXTURE_CURSOR_RING_SOLID = "sc_cursor_circle_solid" |
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static readonly string | TEXTURE_REFRESH_16 = "refresh_16" |
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static readonly string | GUI_STYLE_BANNER = "DABannerStyle" |
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static readonly string | ICON_CLOSE_16x = "icon_close_16x" |
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static readonly string | ICON_PLUS_16x = "icon_plus_16x" |
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static readonly string | ICON_MOVEUP_16x = "icon_up_16x" |
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static readonly string | ICON_MOVEDOWN_16x = "icon_down_16x" |
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static readonly string | ICON_ZOOMFIT_16x = "icon_fit_16x" |
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static readonly string | ICON_ERROR_16x = "icon_error_16x" |
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static readonly string | ICON_WARNING_16x = "icon_warning_16x" |
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static readonly string | ICON_INFO_16x = "icon_info_16x" |
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static readonly string | ICON_SUCCESS_16x = "icon_success_16x" |
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static readonly string | ICON_WHITE_16x = "icon_white_16" |
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static readonly string | ICON_PLAY_16x = "icon_play_16x" |
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static readonly string | ICON_SETTINGS_16x = "icon_settings_16x" |
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static readonly string | SKIN_TOOLBAR_BUTTONS = "ToolbarButtons" |
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The resource filename constants used by dungeon architect editor
Definition at line 8 of file UIResourceLookup.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Utils/UIResourceLookup.cs