Dungeon Architect
17.0.0
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2D Point with double precision More...
Public Member Functions | |
Point (double x, double y) | |
Initializes a new instance of a point More... | |
bool | Equals2D (Point other) |
Makes a planar checks for if the points is spatially equal to another point. More... | |
Point (double x, double y, T attribute) | |
Initializes a new instance of the point More... | |
Point (double x, double y) | |
Initializes a new instance of the point and sets the attribute to its default value More... | |
Protected Attributes | |
double | _X |
X component of point More... | |
double | _Y |
Y component of point More... | |
Properties | |
double | X [get, set] |
Gets or sets the X component of the point More... | |
double | Y [get, set] |
Gets or sets the Y component of the point More... | |
T | Attribute [get, set] |
Gets or sets the attribute component of the point More... | |
2D Point with double precision
A point with an attribute value of type 'T'
DungeonArchitect.Triangulator.Geometry.Point< T >.Point | ( | double | x, |
double | y | ||
) |
DungeonArchitect.Triangulator.Geometry.Point< T >.Point | ( | double | x, |
double | y, | ||
T | attribute | ||
) |
DungeonArchitect.Triangulator.Geometry.Point< T >.Point | ( | double | x, |
double | y | ||
) |
bool DungeonArchitect.Triangulator.Geometry.Point< T >.Equals2D | ( | Point< T > | other | ) |
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protected |
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protected |
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getset |
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getset |
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getset |