Edge made from two point indexes
More...
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| Edge (int point1, int point2) |
| Initializes a new edge instance More...
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| Edge () |
| Initializes a new edge instance with start/end indexes of '0' More...
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bool | Equals (Edge other) |
| Checks whether two edges are equal disregarding the direction of the edges More...
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Edge made from two point indexes
Definition at line 8 of file Edge.cs.
◆ Edge() [1/2]
DungeonArchitect.Triangulator.Geometry.Edge.Edge |
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int |
point1, |
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int |
point2 |
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Initializes a new edge instance
- Parameters
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point1 | Start edge vertex index |
point2 | End edge vertex index |
Definition at line 23 of file Edge.cs.
◆ Edge() [2/2]
DungeonArchitect.Triangulator.Geometry.Edge.Edge |
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Initializes a new edge instance with start/end indexes of '0'
Definition at line 30 of file Edge.cs.
◆ Equals()
bool DungeonArchitect.Triangulator.Geometry.Edge.Equals |
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Edge |
other | ) |
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Checks whether two edges are equal disregarding the direction of the edges
- Parameters
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- Returns
Definition at line 42 of file Edge.cs.
◆ p1
int DungeonArchitect.Triangulator.Geometry.Edge.p1 |
Start of edge index
Definition at line 13 of file Edge.cs.
◆ p2
int DungeonArchitect.Triangulator.Geometry.Edge.p2 |
End of edge index
Definition at line 17 of file Edge.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Core/Frameworks/Triangulator/Geometry/Edge.cs