|
| SxUnityResourceMaterial (string resourceName) |
|
void | Assign () |
|
virtual SxMaterial | Clone () |
|
void | SetFloat (string name, float value) |
|
void | SetInt (string name, int value) |
|
void | SetColor (string name, Color value) |
|
|
float | DepthBias = 0.0f |
|
Material | unityMaterial |
|
Material | UnityMaterial [get] |
|
int | RenderQueue [get] |
|
Definition at line 70 of file SxMaterial.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/SxEngine/Rendering/SxMaterial.cs