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Dungeon Architect
17.0.0
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Public Member Functions | |
| SplatRasterizer (SplatData splatData) | |
| void | DecayFloodFill (float decayMultiplier) |
| flood fills from every pixel whose value is are greater than 0. This creates a nice blur like effect. Useful for making thick lines from the generated map More... | |
| void | ApplyCurve (AnimationCurve curve) |
| void | DrawLine (Vector2 start, Vector2 end, float value) |
| Draws a single pixel thick line. Values are normalized [0..1] More... | |
| void | DrawCircle (Vector2 center, float radius01, float value) |
Definition at line 6 of file SplatRasterizer.cs.
| void DungeonArchitect.Splatmap.SplatRasterizer.DecayFloodFill | ( | float | decayMultiplier | ) |
flood fills from every pixel whose value is are greater than 0. This creates a nice blur like effect. Useful for making thick lines from the generated map
| splatData | |
| decay |
Definition at line 39 of file SplatRasterizer.cs.
| void DungeonArchitect.Splatmap.SplatRasterizer.DrawLine | ( | Vector2 | start, |
| Vector2 | end, | ||
| float | value | ||
| ) |
Draws a single pixel thick line. Values are normalized [0..1]
| start | |
| end |
Definition at line 135 of file SplatRasterizer.cs.