Dungeon Architect
17.0.0
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Negation volumes remove procedural geometries from the scene that lie with it's bounds More...
Public Attributes | |
bool | inverse = false |
Public Attributes inherited from DungeonArchitect.Volume | |
Dungeon | dungeon |
bool | mode2D = false |
Additional Inherited Members | |
Public Member Functions inherited from DungeonArchitect.Volume | |
Bounds | GetBounds () |
Gets the bounds of the volume More... | |
void | GetVolumeGridTransform (out IntVector positionGrid, out IntVector scaleGrid, Vector3 LogicalGridSize) |
Gets the position and scale of the volume in grid space More... | |
Protected Attributes inherited from DungeonArchitect.Volume | |
Color | COLOR_WIRE = Color.yellow |
Color | COLOR_SOLID_DESELECTED = new Color(1, 1, 0, 0.0f) |
Color | COLOR_SOLID = new Color(1, 1, 0, 0.1f) |
Negation volumes remove procedural geometries from the scene that lie with it's bounds
Definition at line 11 of file NegationVolume.cs.